#pragma once
#include "GameObject.h"

class LaserReceiver : public GameObject
{
	bool isPowered;
public:
	LaserReceiver(void);
	~LaserReceiver(void);

	virtual void Update(float deltaTime);
	virtual void Render(void) const;
	//virtual void HandleCollision(GameObject& other, CollisionInfo& info);

	void setIsPowered(bool isPowered) {this->isPowered = isPowered;};
};

